After the proposal, there will be a 72-hour discussion and voting period, where people may ask questions and vote on the candidate.An EP is not outright required, but please be mindful that if a post becomes too clunky and unorganized, it can be very hard for other people to follow. If you have a candidate to propose, you can simply come right in and propose them! If the character's run is brief, such as a single issue of a comic book, then a simple summary of their actions and any potential mitigating features will be enough for longer-running candidates, an effortpost (EP) might be helpful for organizing the proposal.I can see Conquest taking over my wargaming attention. Makes me wonder how is Parabellum backed or what are their expectations.Īlthough it's as if the game doesn't exist here, I would like to run some demos at the lfgs (despite their initial indifference) once I get both starter armies painted. Such level of professionalism and quality for a newborn game/company is quite unexpected nowadays, where kickstarters or low/cheap stuff is often the norm. I'm really hoping for a background book compiling all the lore and art. On top of that, the artwork is gorgeous and transmit perfectly the gritty-realistic-fantasy feeling (as the team describes the world). Very different than just hero-centric factions fighting for generic reasons. The singular approach to some races like Exiles (Spire) and Nords is too cool! We really notice that world-building and geopolitics are on the foreground, the lore pivoting around this. It is insane the level of detail and how thought out everything is for a game that just got released. I've also been reading the short stories and listening to all the team's lore discussion, and that is probably the best part of Conquest. Love many of the mechanics like pre-arranging deck cards for unit activation or that deployment has totally different approach compared to other "traditional wargames". Still have to delve deeper into the rules, but they seem super solid. Also impressed with the quality of materials and detail. So, I got my Core Set and got blown away by the amount of stuff for the price. Which I really really like and is how I have houseruled my AOS campaigns already anyway (so seeing it in this game already was awesome) So your big nasty stuff is likely only on the table at the end half of the game.īut you can bring them potentially in from any table edge (you can always bring them into your replenishment / reinforcement zone but then you can bring them in from table edges provided certain criteria have been met)Īdditionally its alternate activation. You don't line up battle lines vs your opponent and then hulk smash through them. How you bring models onto the table is unique though. those diagrams are almost perfect lifts from the old whfb books. The difference is that you remove models as they take casualties where as in warmaster a stand has HITS that when they are exhausted the stand is removed. However your guys are on stands like warmaster.Īdditionally on things like the charge etc, the stands in the rear contribute attacks like they do in warmaster. In reading the rules its about 75% based on old whfb with twists here and there.
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